Optimizing Software Debug in Emulation

When debugging software on an emulator with a probe, something is always waiting. When the software developer is looking at memory, variables, and source code the emulator is occupied. With Codelink, most the waiting is eliminated as the developer interacts with a virtual target which is run on the same host as the debugger, eliminating the delays you get with a probe debugger. Because the virtual target is processing much less data than the original emulation, it can run faster – more than 10 times faster. This means 10 times less waiting for the developer. Download the paper to learn more.



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