We’re off to see…
I love Executive Editor Lynnette Reese’s Wizard of Oz reference in this issue’s Last Word feature. Reese reminds us to look behind the curtain and explains how the promise of the Internet of Things (IoT) rests upon substantial development on both the hardware and software side. She also notes, “IoT without security is analogous to getting something for nothing.” See if you do not agree with her argument when you read “The Internet of Useful Things Still Requires Man to Think for Himself.”
Mitch Furman, Senior Vertical Manager for Electronic Gaming Machines at AMD has clearly done a great deal of thinking about the role of embedded graphics processing units (GPUs) in electronic gaming machines. He shares his insights this month. Among them: why off-the-shelf hardware originally targeted at PCs is a risky choice if said hardware is used in embedded applications like casino gaming machines. Furman also takes on the notion that mobile gaming applications could hurt the casino gaming industry.
Untrusted devices and unauthorized tracking is hurtful to users of fitness monitors, payment systems and other wireless devices. In their article “Improving Security with Bluetooth Low Energy 4.2” Sachin Gupta and Richa Dham of Cypress Semiconductor review the definition of an “association model” or “mechanism that two devices use to authenticate each other” in Bluetooth. Next they describe the four association models Bluetooth Low Energy (BLE) 4.2 makes available and point out where BLE 4.1 and BLE 4.2 differ and the implications of those differences for privacy and security.
Digital Signage Round Table and More
Digital signage and Point of Sale (POS) are topics about which the participants in this issue’s round table feature, “Barriers to Digital Signage Ubiquity Keep Tumbling” are enthusiastic and optimistic. And they present the evidence to back up their sunny outlook. For example, Katie Eckermann, AMD, points to the company’s Eyefinity technology, which she says “helps to simplify the software by creating a Single-Large-Surface (SLS) for complex multidisplay solutions.”
Another round table participant, Hussain Ali, Houston Dynamic Displays, comments that one change from the past is how “we are looking more and more toward how a GPU can accelerate the animation and graphics processing on the client side, rather than pushing everything down from the server.”
Virtual Reality and what it takes to deliver a superior gaming experience are among the additional topics this issue presents, and you can also find videos, white papers, the latest news and much more at EECatalog.com.