NVIDIA Deep Learning Webinar: Thursday, Jan. 25th



See the difference between these two images? Join our webcast on January 25th to learn which is real.

If you’re in the visual simulation business, you may be familiar with Physically Based Rendering (PBR). PBR is about using physics-based material and light definitions so a rendering is accurate. Much of this process is created from mathematical modeling for how light interacts with materials in the real world and not from a visual effects artist interpretation. This is only one example of how machine learning is impacting future visual simulations.

Want to learn more? Register for our free Webcast Thursday, January 25th at 10:30 AM CST. Listen in as NVIDIA’s Tim Woodard and Jeff Krueger from Dedicated Computing discuss the future of multi-GPU configurations, VR, advanced rendering, high-performance computing, virtualization, and deep learning.

Tim Woodard, NVIDIA
Tim Woodard is a senior solutions architect in the professional visualization group at NVIDIA. Tim has over 20 years of experience designing and developing software architectures for real-time flight simulation visual systems using modern OpenGL techniques, advanced C++, and Agile development processes.

Jeff Krueger, Dedicated Computing
Jeff Krueger leads all research and development for Dedicated’s innovation team. His career includes various roles within engineering, R&D, product management, and data center operations.

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